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	<title>ALIVE</title>
	<link>http://aliveed.com</link>
	<description>Advanced Learning and Immersive Virtual Environments</description>
	<lastBuildDate>Sun, 31 Jan 2010 09:30:36 +0000</lastBuildDate>
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	<item>
		<title>iPad Lacks Vision</title>
		<description>My post are usually few and far between however so this new post should indicate how passionate I am about this....

The new Apple iPad. Yes I seriously want one and if I can preorder the 3G before April I will.  The functionality this little wonder brings is nothing short of ...</description>
		<link>http://aliveed.com/?p=198</link>
			</item>
	<item>
		<title>An Investigation of the Serious Games Taxonomy</title>
		<description>Ben Sawyer and Peter Smith from the Serious Games Initiative very kindly created a Serious Games Taxonomy sometime ago.  This semester I used this taxonomy as the basis for my serious games course assessment.  Students have had to define various parts of the taxonomy and find and compare serious games ...</description>
		<link>http://aliveed.com/?p=196</link>
			</item>
	<item>
		<title>Augmented Reality Brochures</title>
		<description>Recently I used FLARToolkit to create some online Augmented Reality to go with the NHTV brochures.  Watch this video to see how it works and where you can download a brochure to try it out.



 </description>
		<link>http://aliveed.com/?p=191</link>
			</item>
	<item>
		<title>Computer Game Technology, Concepts and Demos</title>
		<description>I have to give a short presentation for the Royal Commissioner of The Netherlands.  I've made this short video to show them examples of new and upcoming gaming technologies, some examples from my 2008 students and research ideas I've been working on.

Though I would share it with everyone here.

Enjoy.

 </description>
		<link>http://aliveed.com/?p=131</link>
			</item>
	<item>
		<title>Augmented Learning</title>
		<description>On the 5th of June I gave my first official public lecture as the Associate Professor of Serious Games at the Academy for Digital Entertainment.  The topic was on the use of Augmented Learning; using augmented reality (AR) in teaching and learning situations.

The transcript of my lecture can be ...</description>
		<link>http://aliveed.com/?p=128</link>
			</item>
	<item>
		<title>ItzaBitza a hit with my 5 year old</title>
		<description>ItzaBitza is an excellent educational game developed to inspire children (4+) creativity.  It was released in 2008 by a Microsoft spin off company.  The application uses clever drawing recognition algorithms called "Living Ink" to determine what a child is drawing on the screen and then animates and has the on ...</description>
		<link>http://aliveed.com/?p=109</link>
			</item>
	<item>
		<title>Augmented Learning: Part 1 Bringing the Mountain to Muhammad</title>
		<description>Over the past five or so years I have spent a great deal of time and energy developing Serious Games with 3D game engines and a variety of tools such as Maya and Studio Max.  The first difficulty my team encountered with this approach was the incompatibility of tools and ...</description>
		<link>http://aliveed.com/?p=104</link>
			</item>
	<item>
		<title>It all in the name&#8230; &#8220;game&#8221;</title>
		<description>I've been reading Eric Klopfer's new book "Augmented Learning".  Its about the use of mobile games in the classroom with the goal of imparting soft skills such as sustained reasoning, collaboration, anticipating change and abstract thinking about information technology.  I'm up to chapter three and so far it is very ...</description>
		<link>http://aliveed.com/?p=97</link>
			</item>
	<item>
		<title>Sauerbraten/Cube 2 Tutorials</title>
		<description>Here is a serious of YouTube Tutorials I have created on the world editing functions in Cube 2.  In my opinion this game engine is an excellent cross platform application with client and server side coding.  The multiuser in game world editing features are quite unique.



Getting Started


Extending Walls and Adding ...</description>
		<link>http://aliveed.com/?p=52</link>
			</item>
	<item>
		<title>Plastic Ducks Tutorial</title>
		<description>This tutorial explains the basics for the creation of a serious game. It uses the DXStudio game engine.


Download Tutorial PDF
 </description>
		<link>http://aliveed.com/?p=47</link>
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