Publications
Peer Reviewed Professional Books
2006 Baillie-de Byl, P., Star Trek A-Life, Programming Artificial Intelligences for the 24th Century, Charles River Media, Hingham.
2004 Baillie-de Byl, P., Programming Believable Non-Player Characters for Computer Games, Charles River Media, Hingham. (citations 35)
Peer Reviewed Book Chapters
2009 Clark, D & de Byl, P, Enhancing the IMS QTI to Better Support Computer Assisted Marking, in Methods and Applications for Advancing Distance Education Technologies: International Issues and Solutions, Chapter 14, Information Sciences Reference, Mankato
2008 de Byl P, Hybrid 2D/3D Web-Embedded Interactive Simulations, in Designing Games-Based Embedded Authentic Learning Experiences, in Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments , IGI Press 2008. (citations 10)
2008 de Byl P, Designing Games-Based Embedded Authentic Learning Experiences, in Handbook of Research on Effective Electronic Gaming in Education, IGI Press 2008.
2004 Baillie-deByl, P. & Toleman, M., An Overview of Engineering Emotionally Intelligent Agents, Encyclopedia of Information Science and Technology, Idea Publishing Group, Hershey. (citations ![]()
2002 Baillie, P. Lukose, D & Toleman, M., Engineering Emotionally Intelligent Agents, in Intelligent Agent Software Engineering, eds. V. Plekhanova, Idea Publishing Group, Hershey. (citations 15)
Peer Reviewed Journal Papers
2009 de Byl, P., Making Web3D Less Scary: Towards Easy-to-Use Web3D e-Learning Content Development Tools for Educators, Innovate, Vol 5. No. 5. Available: http://www.innovateonline.info/index.php?view=article&id=554&action=synopsis
2007 de Byl, P., & Taylor, J., A Web 2.0/Web3D Hybrid Platform for Engaging Students in e-Learning Environments, Turkish Journal of Distance Education, vol. 8. no. 3. article 7. (citations 75)
2005 Baillie-de Byl, P., Bots with Attitude, International Journal of Intelligent Games and Simulation, Vol 4, No 1, pp. 1-6.
2004 Baillie-de Byl, P., An Online Assistant for Remote, Distributed Critiquing of Electronically Submitted Assessment, Educational Technology & Society vol. 7, no. 1, Jan 2004, pp. 29-41. (citations 15)
2003 Baillie-de Byl, P., A Six Dimensional Paradigm for Generating Emotions in Virtual Characters, International Journal of Intelligent Games & Simulation, vol. 2, no 2. Oct 2003, pp. 72-79. (citation 6)
2003 Baillie-de Byl, P., Emotional Influences on Perception in Artificial Agents, Informatica, vol. 27, pp. 127-135. (19 citations)
2001 Baillie, P. & Lukose, D., Urging Desire: Motivational Mechanisms for Intelligent Agents with Minds of Their Own, Cybernetics and Systems, Taylor and Francis, Philadelphia, vol. 30, no. 1, pp. 701-718. (citations 25, unsolicited invited paper for special edition)
Peer Reviewed Conference Papers
2009 de Byl, P, Is there an Augmented Reality Future for eLearning, IADIS International Multiconference on eLearning, Portugal.
2008 de Byl, P, Developing 3D E-Learning Applications: Lessons Learned for Novice Educators as Content Designers, IADIS International Conference on e-Learning, Amsterdam.
2008 de Byl, P, Design for Engaging Experience and Social Interaction, IADIS International Conference on Gaming, Amsterdam.
2003 Baillie-de Byl, P., Distributed Web-Based Critiquing of Electronically Submitted Assessment, International Conference on Web-based Learning, 2003, Springer, pp. 450-461. (citations 15)
2002 Baillie, P. & Lukose, D., Multidimensional Affect Appraisals for Artificial Intelligences, in Proceedings of ACE, Vienna, Austria, University of Vienna, Vienna. (citations 2)
2002 Baillie, P., An Agent with a Passion for Decision Making, in Proceedings of Agent Based Simulation III, Passau, Germany, 2002, University of Passau, Passau. (citations 7)
2002 Baillie, P. & Lukose, D., Emotional Decision Making in Artificial Intelligences, in Proceedings of IC-AI’02, Las Vegas, June 24-27, 2002. (citations 2)
2002 Baillie, P. & Lukose, D., Emotionally Motivated Artificial Intelligence, in Proceedings of PRICAI ‘02, Japan. (citations 12)
2001 Baillie, P. & Toleman, M., Creating an Emotional Space for Artificial Beings, in Proceedings of Agent Based Simulation II, Passau, Germany, 2001, University of Passau, Passau, pp. 7-12. (citations 10)
2000 Baillie, P., Lukose, D. & Toleman, M., How to Give an Agent An Attitude, in Proceedings of Agent Based Simulation I, Passau, Germany, 2000, University of Passau, Passau, pp. 7-12. (citations 10)
2000 Baillie, P., Lukose, D. & Toleman, M., Emotional Intelligence for Intuitive Agents: Agents with Attitude, in Proceedings of PRICAI 2000, Melbourne, Australia, 2000, Springer-Verlag, Germany, p. 818. (citations 10)
2000 Baillie, P., Toleman, M. & Lukose, D., Could Emotions be the Key to Real Artificial Intelligence, in Proceedings of ISA’2000, Wollongong, Australia, 2000, ICSC Academic Press, pp. 45-50. (citations ![]()
2000 Baillie, P., Toleman, M. & Lukose, D., Emotional Intelligence for Intuitive Agents, in Proceedings of AISAT 2000, Hobart, Australia, 2000, University of Tasmania, Hobart, pp.134-139.
1999 Baillie, P. & Lukose, D., To Believe, to Desire, to Intend: Motivating Autonomous Intelligent Agents with a Mind of their Own, in Proceedings of Managing Enterprises 99, Newcastle, Australia, 1999, The University of Newcastle, Newcastle, pp. 235-240. (citations 3)
Granted patent
2006, An Emotion Recognition System and Method, Filed in Australia, US, Canada, New Zealand, Europe and Japan (Australian provisional patent application 2006901082 and US provisional patent application 60/860845)
